[Classicmerp] GURPS Normal Distribution Curve vs Linear Approaches
Lev Lafayette
lev at rpgreview.net
Thu Dec 26 05:30:19 UTC 2013
On Thu, December 26, 2013 3:28 pm, Michael Cole wrote:
> On 26/12/2013 3:13 PM, Lev Lafayette wrote:
>> On Tue, December 24, 2013 9:48 pm, Michael Cole wrote:
>>> OK. Lets start with the target at about point blank range. At a point
>>> where Doofus the Recruit should be able to hit it at about 95% of the
>>> time. Lets say that Sharpie the Marksman now has 99% - hey, he could
>>> miss.
>> Doofus and Sharpie have a 4% difference in ability? They're not really
>> that different then.
> Now you are being intentionally thick. They have a great difference in
> ability. Its just at that close range, Doofus will have a 95% chance to
> hit. Go back and try it again.
OK, now you're being intentionally rude. You've lost the argument.
--
Lev Lafayette, BA (Hons), GradCertTerAdEd (Murdoch), GradCertPM, MBA (Tech
Mngmnt) (Chifley)
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