[Classicmerp] Character conversion
Karl David Brown
karl at rpgreview.net
Tue Dec 3 06:13:13 UTC 2013
Also asuming GURPS 3rd not 4th right?
Karl D. Brown BSc (Hon) MPhil
PhD Candidate & Senior Research Assistant
Surgical Research Unit
Centre for Eye Research Australia
> On 3 Dec 2013, at 7:07, karl at rpgreview.net wrote:
>
> If I get time will have a first pass at converting. Shaelthir in the current iteration was designed to leverage the FC systems for encouraging team-members
> and modelling growing pollitical power. He wasn't really a spellcaster. Any pointers on how to do this with GURPS? Lots of contacts, status etc perhaps?
> I will consider some minor magic in the rebuild, change of game system change of potentials, but will try without first.
>
> Quoting Michael Cole <mcole222 at yahoo.com.au>:
>
>>
>>
>> Changes:
>> -
>> We are changing to GURPS for a system. This is not a major change ? the characters
>> will remain the same, just the system will change. Characters will need to be generated ? I have
>> done Rick?s for him ? it is attached, and is per his request, slightly
>> different. I will be doing Louise?s, and
>> Lev is doing his own. For the rest, you
>> can decide whether to do it for yourself, or get me to do it based on what you
>> want.
>> Notes: -
>> 1. Whether to use HT or ST for hit points ? I would suggest that we use ST.
>> 2. Perception and Will to be no longer based on IN. Don?t forget to buy Alertness/Acute senses and Will ? they will come in handy.
>> 3. Languages to be not bought as skills ? I can give the details of this on the day, but will be based on the Fluency style.
>> 4. Few other minor changes ? I can run through them if they become relevant.
>> Karl, you can take Magery 1, and thus spells, if you want. I haven?t figured out a system yet, but I
>> don?t want open slather on multitudes of spells. If you have some suggestions, please make
>> them. At the moment, I?m thinking of a
>> Hermetic Magic system, al la Ars Magica, mainly ?cos I like it better than the
>> GURPS Magic system, and I do have a port. The other simpler option is Witchcraft, which I also like, and I am attaching a copy of
>> that document ? it makes sense and is all set to go.
>> What Happened Last Session ? Information Received
>> The Cult
>> This was obtained from interviewing the thug that was
>> captured (quite proudly) by Sab Arnault?s (the retired Esgaroth Cuirl) 16 year
>> old daughter, Velana, and from piecing together information gathered.
>> About a year ago, the snake with the lady?s head, whom they
>> only refer to as ?The Mistress?, arrived down in the Aelinann from somewhere up
>> north, along with four human followers, for whom you have names and rough
>> descriptions: -
>> · Jarn (Yarn) Inigar ? a Logathic warrior
>> · Blayze and Ben Griffon ? twins, Urban Men,
>> sneaky and nasty.
>> · Garath Primo ? some sort of
>> priest/necromancer. They didn?t see much
>> of him, but he seemed tightest with The Mistress
>> The impression that the thug got was that something had happened to force them to travel down here - they had lost something up north.
>>
>> Also about a year ago, Bertram Boswell, the owner of The
>> Golden Grain, always a rather suspicious character, recruited a new cook,
>> Snig Dogroot. It was Snig who recruited the
>> thugs ? they know him as coming from up north, in the Weligmoras (Willowmoors) - he was a nasty piece of work who was good with poisons. They think that he knew the Griffons. They (the thugs) were used to kidnap people. The widow and three sons in the farm at the
>> edge of the village were also early converts ? they would transport the
>> kidnapped people up to the edge of the swamp ? all four were killed, presumably
>> by the bad guys.
>> Everyone was taken to meet The Mistress ? somewhere about
>> four days travel into the swamp in some sort of cavern structure dug into the
>> ground ? not very nice. No one can give
>> directions as to how to get there ? the swamp is difficult to get bearings in. Upon meeting her, she looked into their eyes,
>> and some sort of charm happened ? this made them dull and lethargic and
>> susceptible to suggestions.
>>
>> During the early kidnap attempts, they went into the
>> temple. One of the priests fought back
>> and died from a broken neck ? he was buried in the grounds. The other priest (Abramo) went a bit nuts after the
>> charming. Apparently, the charm didn't always work - Cirilli Finla (the young girl) wasn't able to be charmed, and was given to Abramo to keep him occupied and out of mischief. The two teenage (boy and girl) children of the carpenter resisted - they are still at Cult headquarters - his wife went slightly nuts as well - she came back.
>>
>> As a result two more people were recruited ? Mischa Devi and
>> Darko Dari ? both professionals originally from Szrel Kain in Dorwinion. Mischa was to act as a front at the temple,
>> and Darko to supervise more closely the kidnap attempts to prevent deaths. Apparently they both were taken to see The
>> Mistress, but according to Seb, both did not seem to be charmed in any way - the thug insisted that they were taken to be charmed, so the assumption is that the both resisted and were able to hide that fact.. Both disappeared and have not been sighted
>> since that night.
>> Radagast (the old guy) has left to go home, which he says is in the forest somewhere, but has mysteriously mentioned that you will probably meet him again sometime. He also said something about getting some of his "friends" to look for the Cult HQ. Very strange chap.
>>
>> The Ghoul
>> His name, as far as you can tell ? he was difficult to
>> understand ? is Bobar. He originally
>> came from ?? a castle to the east where a big battle took place a long time
>> ago.? He and his family lived off the
>> corpses. Recently, bad people moved in,
>> possibly including ?Yrch?, and some of his family decided to move out, and
>> travel to ?Níehsta?. He was captured in
>> the swamps on the way with some of his family, and was mistreated as you found
>> out.
>> Níehsta is the small hamlet to the south of here on the way
>> back to Esgaroth.
>>
>> --
>> Regards,
>>
>>
>> Michael Cole
>
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>
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