[Classicmerp] Character conversion
karl at rpgreview.net
karl at rpgreview.net
Mon Dec 2 20:07:59 UTC 2013
If I get time will have a first pass at converting. Shaelthir in the
current iteration was designed to leverage the FC systems for
encouraging team-members
and modelling growing pollitical power. He wasn't really a
spellcaster. Any pointers on how to do this with GURPS? Lots of
contacts, status etc perhaps?
I will consider some minor magic in the rebuild, change of game system
change of potentials, but will try without first.
Quoting Michael Cole <mcole222 at yahoo.com.au>:
>
>
> Changes:
> -
> We are changing to GURPS for a system. This is not a major change ?
> the characters
> will remain the same, just the system will change. Characters will
> need to be generated ? I have
> done Rick?s for him ? it is attached, and is per his request, slightly
> different. I will be doing Louise?s, and
> Lev is doing his own. For the rest, you
> can decide whether to do it for yourself, or get me to do it based
> on what you
> want.
> Notes: -
> 1. Whether to use HT or ST for hit points ? I would suggest that we use ST.
> 2. Perception and Will to be no longer based on IN. Don?t forget
> to buy Alertness/Acute senses and Will ? they will come in handy.
> 3. Languages to be not bought as skills ? I can give the details of
> this on the day, but will be based on the Fluency style.
> 4. Few other minor changes ? I can run through them if they become relevant.
> Karl, you can take Magery 1, and thus spells, if you want. I
> haven?t figured out a system yet, but I
> don?t want open slather on multitudes of spells. If you have some
> suggestions, please make
> them. At the moment, I?m thinking of a
> Hermetic Magic system, al la Ars Magica, mainly ?cos I like it
> better than the
> GURPS Magic system, and I do have a port. The other simpler option
> is Witchcraft, which I also like, and I am attaching a copy of
> that document ? it makes sense and is all set to go.
> What Happened Last Session ? Information Received
> The Cult
> This was obtained from interviewing the thug that was
> captured (quite proudly) by Sab Arnault?s (the retired Esgaroth
> Cuirl) 16 year
> old daughter, Velana, and from piecing together information gathered.
> About a year ago, the snake with the lady?s head, whom they
> only refer to as ?The Mistress?, arrived down in the Aelinann from
> somewhere up
> north, along with four human followers, for whom you have names and rough
> descriptions: -
> · Jarn (Yarn) Inigar ? a Logathic warrior
> · Blayze and Ben Griffon ? twins, Urban Men,
> sneaky and nasty.
> · Garath Primo ? some sort of
> priest/necromancer. They didn?t see much
> of him, but he seemed tightest with The Mistress
> The impression that the thug got was that something had happened to
> force them to travel down here - they had lost something up north.
>
> Also about a year ago, Bertram Boswell, the owner of The
> Golden Grain, always a rather suspicious character, recruited a new cook,
> Snig Dogroot. It was Snig who recruited the
> thugs ? they know him as coming from up north, in the Weligmoras
> (Willowmoors) - he was a nasty piece of work who was good with
> poisons. They think that he knew the Griffons. They (the thugs)
> were used to kidnap people. The widow and three sons in the farm at
> the
> edge of the village were also early converts ? they would transport the
> kidnapped people up to the edge of the swamp ? all four were killed,
> presumably
> by the bad guys.
> Everyone was taken to meet The Mistress ? somewhere about
> four days travel into the swamp in some sort of cavern structure dug into the
> ground ? not very nice. No one can give
> directions as to how to get there ? the swamp is difficult to get
> bearings in. Upon meeting her, she looked into their eyes,
> and some sort of charm happened ? this made them dull and lethargic and
> susceptible to suggestions.
>
> During the early kidnap attempts, they went into the
> temple. One of the priests fought back
> and died from a broken neck ? he was buried in the grounds. The
> other priest (Abramo) went a bit nuts after the
> charming. Apparently, the charm didn't always work - Cirilli Finla
> (the young girl) wasn't able to be charmed, and was given to Abramo
> to keep him occupied and out of mischief. The two teenage (boy and
> girl) children of the carpenter resisted - they are still at Cult
> headquarters - his wife went slightly nuts as well - she came back.
>
> As a result two more people were recruited ? Mischa Devi and
> Darko Dari ? both professionals originally from Szrel Kain in
> Dorwinion. Mischa was to act as a front at the temple,
> and Darko to supervise more closely the kidnap attempts to prevent
> deaths. Apparently they both were taken to see The
> Mistress, but according to Seb, both did not seem to be charmed in
> any way - the thug insisted that they were taken to be charmed, so
> the assumption is that the both resisted and were able to hide that
> fact.. Both disappeared and have not been sighted
> since that night.
> Radagast (the old guy) has left to go home, which he says is in the
> forest somewhere, but has mysteriously mentioned that you will
> probably meet him again sometime. He also said something about
> getting some of his "friends" to look for the Cult HQ. Very strange
> chap.
>
> The Ghoul
> His name, as far as you can tell ? he was difficult to
> understand ? is Bobar. He originally
> came from ?? a castle to the east where a big battle took place a long time
> ago.? He and his family lived off the
> corpses. Recently, bad people moved in,
> possibly including ?Yrch?, and some of his family decided to move out, and
> travel to ?Níehsta?. He was captured in
> the swamps on the way with some of his family, and was mistreated as
> you found
> out.
> Níehsta is the small hamlet to the south of here on the way
> back to Esgaroth.
>
> --
> Regards,
>
>
> Michael Cole
>
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