[Classicmerp] GURPS sheet?

Michael Cole mcole222 at yahoo.com.au
Sat Dec 7 04:15:20 UTC 2013


No longer used.

Take a Phonetic Script skill (either Angerthas (runic) or Tengwar (cursive letters)) to be able to read and write in a language that you have.  You would almost certainly have Script (Tengwar) - you would probably only have Script (Angerthas) if you were dealing with stone-masons or dwarves a lot.

In terms of Points, for scripts: -

§         Phonetic Script 4
(0.25 pts)  You know the shapes and
conventional order of the letters, can follow instructions like `Push the
button marked A', can sound out isolated words, and can write your name or
other simple words or phrases you have practiced in advance.
§         Phonetic Script 6 (.5
pt)  You can read and understand simple connected text,
albeit very slowly (under 30 wpm).  Complicated sentences are beyond your ability to read and understand at
the same time, though you can read them aloud for others to interpret.
§         Phonetic Script 8  (1 pt)  You read
slowly (under 120 wpm) and need to make an IQ roll to understand texts with a
complex structure, such as technical specs, legal documents, or poetry.
§         Phonetic Script 10 (2
pt)  You read as fast as you can speak (about 180
words per minute) and understand any written material you could follow if it
were spoken aloud.  This is the level
taught by most basic literacy programs or primary schools, and the level of
most well educated readers before the spread of printing.
§         Phonetic Script 12 (4
pts)  You read silently, and faster than you can
speak. Reading
does not require any special effort, and can be carried on while performing
some other light activity.  This is the
level of literacy taught by modern school systems.
§         Phonetic Script 14 (8
pt)  You read very quickly, and are familiar with
many variant scripts and orthographies.
 


--
Regards,


Michael Cole




On Saturday, 7 December 2013 2:42 PM, Karl David Brown <karl at rpgreview.net> wrote:
 
What about literacy ? Default or an advantage?
>
>Karl D. Brown BSc (Hon) MPhil
>PhD Candidate & Senior Research Assistant
>Surgical Research Unit
>Centre for Eye Research Australia 
>
>On 7 Dec 2013, at 11:48, Michael Cole <mcole222 at yahoo.com.au> wrote:
>
>
>Karl,
>>
>>I use a software package - Gurps Guru. http://www.sjgames.com/gameaids/gurps/GURU1_1.zip
>>
>>There are some sheets here - http://www.sjgames.com/general/gm-aids.html - I haven't used any of them.
>>
>>In terms of the elf - are you Sindar or Noldor - different packages.
>>
>>In brief, it will be roughly: -
>>DX + 1, [IQ + 1 for Noldor], Alertness +2, Aligned to Good, Attractive Appearance, Disease Resistance, Enemy - Sauronic Creatures, Less Sleep, Star Sight, Musical Ability, Rapid Healing, Telescopic Vision, Temperature Tolerance, Unaging.  Roughly 30-40 pts, but I'll finalise the details this afternoon.
>>
>>For Liz' benefit, the Dwarf package is 40 pts: -
>>ST+1, DX-1, HT+2, Chauvinistic, Extended Lifespan, Extra Encumbrance, Extra Fatigue (x2), Hard to Kill, Longevity, Preference for Good, Proud,
 Reduced Move, Reduced Jumping, (Racial) Toughness.
>>Quirks - Never Share Beards, Intolerance for Orcs, Suspicious of Elves and Goblins.
>>
>>
>>
>>
>>
>>
>>
>> 
>>--
>>Regards,
>>
>>
>>
>>Michael Cole
>>
>>
>>
>>
>>On Saturday, 7 December 2013 10:04 AM, "karl at rpgreview.net" <karl at rpgreview.net> wrote:
>> 
>>Just quickly,
>>>Anyone have a good form-fillable gurps 3rd character sheet?
>>>Michael, can you post the details of the elf
 package?
>>>
>>>
>>>
>>>
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>>>
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